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	<title>Tweened &#187; Livre &#8211; Pratique de Silverlight</title>
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		<title>A new Book in french to learn Silverlight</title>
		<link>http://www.tweened.org/en/2009/12/28/un-nouveau-livre-sur-silverlight/</link>
		<comments>http://www.tweened.org/en/2009/12/28/un-nouveau-livre-sur-silverlight/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:54:36 +0000</pubDate>
		<dc:creator>Eric Ambrosi</dc:creator>
				<category><![CDATA[Actus]]></category>
		<category><![CDATA[Livre - Pratique de Silverlight]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[livre]]></category>
		<category><![CDATA[Pratique de Silverlight]]></category>

		<guid isPermaLink="false">http://www.tweened.org/fr/?p=417</guid>
		<description><![CDATA[
French version

I recently completed writing my book Silverlight Practice wich is dedicated to technology of the same name. It should be over 500 pages and focuses on learning good practices and team production. It is published by Pearson Education France and released February 2, 2010. I have not designed as a glossary of features but [...]]]></description>
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<li class="#dtreecatwrapper"><a href="http://www.tweened.org/fr/2009/12/28/un-nouveau-livre-sur-silverlight/">French version</a></li>
</ul>
<p>I recently completed writing my book Silverlight Practice wich is dedicated to technology of the same name. It should be over 500 pages and focuses on learning good practices and team production. It is published by Pearson Education France and released February 2, 2010. I have not designed as a glossary of features but rather as a production guide and learning. He draws a sketch of the design of Silverlight applications, starting from the display list to loading external data in the design model MVVM through prototyping or organizational workflow.</p>
<p>The general idea of the book is to provide concrete examples downloadable for both designers and for developers. You can reserve a copy on the website of <a href="http://www.pearson.fr/livre/?GCOI=27440100843070" target="_blank">Pearson France here</a>.</p>
<p><a href="http://www.tweened.org/wp-content/files/referencepratiquesilverlight.jpg" title="reference_pratique_de_silverlight" rel="lightbox[417]"><img title="reference_pratique_de_silverlight" src="http://www.tweened.org/wp-content/files/referencepratiquesilverlight.jpg" alt="" width="580" height="184" /></a></p>
<p>This book is for Web integrators, interactive designers, graphic designers and pure web developers unfamiliar platform. Net. It creates a bridge between development and design, to improve collaboration and productivity.</p>
<p>Its content takes into account the specificities of developers and designers of interactive forms of complementary exercises. The C # is chosen as the only logical language for clarity. The theory, examples and exercises (downloadable) are progressive and can be a learning base for non-developers. However this is not a book for beginners Web, but to those who have acquired bases on other technologies.</p>
<p>Here is the summary of the book:)</p>
<p>Part I. Approach Silverlight</p>
<p>1. Introduction<br />
1.1 What does Silverlight?<br />
1.2 In. Net 1 to Silverlight<br />
1.3 The benefits of Silverlight<br />
1.4 The Expression Studio<br />
1.5 Positioning business<br />
1.6 Development language and choice</p>
<p>2. The couple XAML / C #<br />
2.1 XML<br />
2.2 XAML, a declarative language powerful<br />
2.3 The fundamentals of C #</p>
<p>3. HelloWorld<br />
3.1 A first Silverlight application<br />
3.2 Architecture of a solution<br />
3.3 The root container<br />
3.4 Add Text<br />
3.5 Test and compile</p>
<p>4. A site full screen in 2 minutes<br />
4.1 type projects website<br />
4.2 Creating resizable containers<br />
4.3 The component button<br />
4.4 Add interactivity<br />
4.5 Files deployed</p>
<p>5. The visual and logical tree<br />
5.1 Components Visual<br />
5.2 Principle of Nesting<br />
5.3 Adding children to the display list<br />
5.4 Remove objects from the visual tree<br />
5.5 Exchange index</p>
<p>Part II. Interactivity and graphic design</p>
<p>6. Animation<br />
6.1 Introduction<br />
6.2 Animating with Expression Blend<br />
6.3 Managing acceleration<br />
6.4 Animating with C<br />
6.5 The transformations on<br />
6.6 Animate particles</p>
<p>7. Buttons<br />
7.1 Create a video player<br />
7.2 Visual Style<br />
7.3 Generic Button<br />
7.4 The manager of visual states<br />
7.5 The switch or button ToggleButton</p>
<p>8. Interactivity and event model<br />
8.1 The foundations of event model<br />
8.2 withdrawn listening to an event<br />
8.3 The weak coupling in practice<br />
8.4 Event Propagation<br />
8.5 The behavior</p>
<p>9. The basics of 3D projection<br />
9.1 The 3D environment<br />
9.2 The properties of 3D<br />
9.3 The camera<br />
9.4 Introduction to matrices</p>
<p>10. Prototyping dynamic SketchFlow<br />
10.1 The Environment<br />
10.2 Simple Prototype<br />
10.3 The player SketchFlow<br />
10.4 Interactivity<br />
10.5 Interface rich</p>
<p>Part III. Designing rich applications</p>
<p>11. Graphic Resources<br />
11.1 What is a resource<br />
11.2 brushes<br />
11.3 Fonts<br />
11.4 Styles and component models<br />
11.5 The model Slider<br />
11.6 connections<br />
11.7 The model ListBox</p>
<p>12. Custom Components<br />
User Control 12.1<br />
12.2 Connection Box<br />
12.3 Custom Controls</p>
<p>13. Media and Data<br />
13.1 Loading media<br />
13.1.1 Dynamic loading of images<br />
13.1.2 video formats and modes of dissemination<br />
13.1.3 A simple video player<br />
13.1.4 Dynamic Loading videos<br />
13.2 Design MVVM<br />
13.2.1 Principles<br />
12.2.2 Model<br />
12.2.3 Model-View<br />
13.3 Loading Data<br />
13.3.1 The object WebClient<br />
13.3.2 Introduction to LINQ<br />
13.3.3 Lambda Expression<br />
13.3.4 Consuming XML with LINQ<br />
13.3.5 Loading a JSON feed<br />
13.3.6 Cross Domain Security</p>
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